The Law of Gambling and Regulated Gaming
Cases and Materials
Third Edition
by Anthony N. Cabot, Keith C. Miller
2021
Tags: Entertainment/Food and Beverage Law, Gambling Law, Gaming Law
Teacher's Manual available
840 pp $150.00
ISBN 978-1-5310-2023-1
eISBN 978-1-5310-2024-8
Gaming law continues to be one of the most compelling areas of law in the United States and globally. Since the second edition of our casebook was published in 2015, there have been numerous developments that a gaming law student needs to understand. Sports betting has become available in many states, creating challenging issues of how to best regulate that activity. Internet gambling continues its slow growth in states even as the U.S. Department of Justice dusts off a decades-old law to contest that form of gambling. As Indian gaming continues its growth, it also presents an array of legal, cultural, and political issues that defy easy resolution. The globalization of gambling has created new problems for governments seeking to prevent the activity from being used to engage in money laundering.
In addition to bringing these issues to life, the third edition retains a solid foundation in its examination of the core regulatory structure of gaming. Statutes and regulations dominate gaming law. The inclusion of these primary materials is an essential lesson for students that judicial opinions are not the only place to find the law.
The third edition of the casebook offers several features that will promote student engagement in the material and provide resources to the instructor. Numerous discussion problems enhance the students' understanding of gaming law; many of the problems incorporate legal ethics and public policy perspectives. For example, how should regulators evaluate a license applicant who has sound business acumen, but who also has a history of expressing racist views?
For the instructor, there will be a dedicated webpage that includes a PDF of the Teacher's Guide, sample syllabi with a description of learning outcomes, PowerPoint slides for use in class, links to relevant articles, cases, other online resources, and past exams or other assessment tools.
The third edition will be a resource for students and faculty alike. Most significantly, the new edition continues to illustrate that gaming is one of the most dynamic, fluid, and policy-oriented areas of law a student will ever encounter in law school.
Comp Copy If you are a professor teaching in this field you may request a complimentary copy.