Videogame Law

Cases, Statutes, Forms, Problems & Materials

Second Edition

by Ashley Saunders Lipson, Robert D. Brain

Tags: Computer/Cybercrime, Entertainment/Food and Beverage Law

Teacher's Manual available

968 pp $123.00

ISBN 978-1-61163-645-1
eISBN 978-1-5310-0138-4

10% discount and free ground shipping within the United States for all orders over $50

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The multi-billion-dollar global video game industry has been growing exponentially and so, too, have its legal difficulties. This casebook features problems, exercises, and sample contracts that cover all aspects of this fascinating phenomenon, including: Product History and Development, Intellectual Property, Marketing, Gambling, Sex and Violence, Virtual Worlds, and Regulation. The cases guide the reader down a colorful path of disputes involving familiar hardware names and game titles, including: Game Boy, Wii, PlayStation, Pac-Man, Space Invaders, Tetris, World of Warcraft, Call of Duty, Donkey Kong, and Doom.

Comp Copy If you are a professor teaching in this field you may request a complimentary copy.