Videogame Law
Cases, Statutes, Forms, Problems & Materials
Second Edition
by Ashley Saunders Lipson, Robert D. Brain
2016
Tags: Computer/Cybercrime, Entertainment/Food and Beverage Law
Teacher's Manual available
968 pp $123.00
ISBN 978-1-61163-645-1
eISBN 978-1-5310-0138-4
The multi-billion-dollar global video game industry has been growing exponentially and so, too, have its legal difficulties. This casebook features problems, exercises, and sample contracts that cover all aspects of this fascinating phenomenon, including: Product History and Development, Intellectual Property, Marketing, Gambling, Sex and Violence, Virtual Worlds, and Regulation. The cases guide the reader down a colorful path of disputes involving familiar hardware names and game titles, including: Game Boy, Wii, PlayStation, Pac-Man, Space Invaders, Tetris, World of Warcraft, Call of Duty, Donkey Kong, and Doom.
Comp Copy If you are a professor teaching in this field you may request a complimentary copy.