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Videogame Law


Videogame Law book jacket View Table of Contents and Introductory Material
ISBN978-1-61163-645-1
e-ISBN978-1-5310-0138-4

Videogame Law

Cases, Statutes, Forms, Problems & Materials

Second Edition

by Ashley Saunders Lipson, Robert D. Brain

2016 $110.00 968 pp casebound

Tags: Computer/Cybercrime, Entertainment/Food and Beverage Law

Teacher's Manual available

Available on Kindle  Available on Kindle

Available on Redshelf  Available on Redshelf

Available on LexisNexis Store Ebook available on LexisNexis Store


The multi-billion-dollar global video game industry has been growing exponentially and so, too, have its legal difficulties. This casebook features problems, exercises, and sample contracts that cover all aspects of this fascinating phenomenon, including: Product History and Development, Intellectual Property, Marketing, Gambling, Sex and Violence, Virtual Worlds, and Regulation. The cases guide the reader down a colorful path of disputes involving familiar hardware names and game titles, including: Game Boy, Wii, PlayStation, Pac-Man, Space Invaders, Tetris, World of Warcraft, Call of Duty, Donkey Kong, and Doom.


Complimentary Copy RequestIf you are a professor teaching in this field you may request a complimentary copy.


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